Tips for passing the game Divinity Orginal Sin 2. Passing game # 150

Squealers
This quest is related to the main storyline. You activate it when you first hear about Shriekers.

One of the Shirekers can be found right after entering the old ruins. The creature guards the entrance, which means that you have to get around it by climbing a vine. Inside you meet Gareth. If you manage to save him, he will tell you about the weapon that destroys Squealers.
If Gareth somehow didn't survive, you need to go to Gratiana in Amadia's Sanctuary. She also has information about this weapon. Her information is different from Gareth's, so even if you were protecting him, you should still talk to the woman. During this conversation, you can decide whether you want to join the fight on your own or ask for help from the Seekers.

The next step is to find this weapon. You have two options.

Choice 1: Cleaning Rod
The weapon is located in the Madman's Enclave, in the treasury, you can find it during the Brakkus Rex Vault quest. The weapon is located on one of the pedestals.

Choice 2: Radek's Cleaning Rod
A witch named Radeka has one of these weapons. She lives in the Skull Cave. Her cave is full of traps, and the witch is not very cooperative, so you will have to fight her. After the fight, you can take Purging Wand.

If you choose this option, you can give this weapon to a dragon named Slane. As a thank you, he will be obliged to help you.

Another step is to go to the ruins where Alexander is located. There you can meet an Immit who looks after the Squealers. During the conversation, you will learn that he is endowed with mysterious powers.

Your goal is to destroy all the screamers guarding these ruins. You can do this with the Cleaning rod or with the Purge ability. However, if you decide to help Slane, he will destroy all the screamers when you approach the ruins.
Reward: No

Signs of resistance

The goal of this quest is to get to know the creatures that will help you leave this island.
Right after you get to the Fort Joy ghetto, you will witness the execution of Magister Atus. The main charge is high treason and participation in the transportation of prisoners outside the Fort Joy ghetto. If you have an elf on your team, you can use Atus' Leg and find out that the magister was supposed to help transport Verdas from the Fort Joy ghetto.

Stage 2: Holding cells and Fort Joy Prison

1. Holding Cell - Vasyna
2. Insulators - Verdas
3. Containing cells - Delarus
4. Insulators - Fort Joy Prison entrance
5. Fort Joy Khan Prison erotic massage tokyo

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